THE FIRST COLLECTION OF SHORT TALES FROM AN EVERGREEN WORLD
Out-A-Ways Fantasy: The First Collection of Short Tales from an Evergreen World takes place in a time and place of abundant life which endures despite being lost to history. Included in this collection are five brief fantasy tales of action, adventure, mystery, thievery, and heartache.
The Hunter’s Snare is a thrilling dark fantasy tale about a hunter who sets his snare deep in the untamed forest. With the use of a magical Linkstone to track his prey, he ventures into the wild, where the roles of the hunter and the hunted are ever-shifting. The game is one of survival, where the heart and mind are tested, with the ultimate stakes being life and death. Everyone plays, and nobody wins.
The Candy Thieves is a fantasy tale of two young and misguided girls, one human and the other a half-dwarf, both would be thieves, who attempt to swindle a crotchety old elf merchant out of his sweet medicinal confections with the aim to help ailing children. The lines that define morality blur when doing the right thing means having to do wrong things.
Blue Hearts is a fantasy tale of heartbreak and mystery. After saving up for months to buy a coveted heart-shaped pendant, a young girl is dismayed to find out that it has gone missing, she sets out on a search to find the thief who took it, but her only lead is a rumor that she hopes is false. Sometimes our desires can lead to truths that break our hearts.
North Realm Adventures Story One is a fantasy tale of adventure. A young half-dwarf girl ventures across the sea and into the forbidden land of trolls to pick a valuable bounty of rare berries, her trip is interrupted by a thief that tests her resolve. Great risks lead to vast rewards earned or crucial lessons learned.
North Realm Adventures Story Two is a fantasy tale of action and adventure. A young half-dwarf girl named Lo'ki, and her little gremlin friend—Cresh, venture across the narrow sea and into the prohibited domain of trolls to meet with their friend Kraven, when their friend fails to show, they set out in search of him, only to find three trolls who are plotting their friend's demise. Some problems are so significant that they require solving at any cost.
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